Monday, July 19, 2010

Final Vodcast Project: Post 2

Storyboard/Script:

Intro/Scene 1: (Opens to Andrea and Candace using gesture-based computing...the Wii)
Andrea: “Hi, I’m Andrea”

Candace: “And I’m Candace. Today, we’re going to discuss gesture-based computing.”

Andrea: “Don’t know what gesture-based computing is? I’m sure you do! The Wii is a perfect example of this! So are the different iPhone apps that react to shaking or moving the phone in a different way.”

Candace: “Computing that uses interfaces based on human gestures. Basically, it is when computers read your body movements and react accordingly.”

Main Discussion Segment/Scene 2: (Andrea and Candace are seated, facing the camera...empty room)
Andrea: “This is a concept that is being used in some areas already and will be further developed in the future. Candace, I was reading the Horizon Report the day. Did you see all of the great uses of this technology?”

Candace: “Yeah, like how they’re using Gesture-based computing in medicine in higher education to train surgeons and perform virtual autopsies. Do you think that any of this could be useful in a school setting?”

Andrea: “Sure. Like maybe for dissecting animals in biology class.”

Candace: “I guess that would make animal lovers happy.”

Andrea: “They’re also using gesture-based games to teach sign language to children who are hearing impaired.”

Candace: “That’s cool! What a wonderful tool to help with language acquisition and the development of linguistic understanding. This could really bridge the gap for students with limitations.”

Andrea: “Yeah. Using gesture-based programs as assisstive technology. That makes sense!”
You know what else they’re using gesture-based learning for?”

Candace: “What else Andrea?”

Andrea: “To encourage fine and gross motor skills in young children.”

Candace: “Wouldn’t it be great if the software taught them to tie their shoes without needing laces....that would save all of the work of getting the knots out!”

Andrea: “Or how to get potty trained. So as teachers, what does this mean for us...?”

Candace: “It means that we need to start preparing our students to live in an interactive world. The focus will turn to practical applications, and will make the content more readily accessible. It will open up a new world of opportunity in our classrooms.”

Andrea: “Imagine being able to dissect a shark when you live in the dessert. Or train to be a surgeon using virtual tools!

Candace: “It can also be used to differentiate instruction, allowing access for students with limited mobility. It also allows us to take virtual field trips or to help kinesthetic learners create connections to the content.”

Andrea: “Some people are worried about this, that we already spend too much time in VR and that this might affect young people’s attention spans. What do you think about this, Candice?”

Candace: “On the contrary, I believe this could help reach our students that live in the digital age. None of us truly know what it is like to grow up in a world of ever-increasing technology, which is constantly evolving. Students today obtain and process information in a unique way.”

Andrea: “So we need a new and unique way to teach them! And if they are engaged in what they’re doing, their attention span won’t be a problem because they’ll want to learn.”

Ending/Scene 3:
Candace: “We should definitely start preparing now. According to the Horizon Report, we should see an increase in the use of this technology over the next 4-5 years.”

Andrea: “I’m looking forward to it”

Candace: “Thanks for listening to our talk about Gesture-based Computing. It’s kinda hot, I could go for a swim. Hey, do you want to go to the beach?”

Andrea: “Great idea!”

(Both put sunglasses on and Andrea moves her finger across the screen to reveal a beach scene)


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